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First Awakening

Beginner Guide

A practical route for your first session: survive, understand posture, spend stats wisely, and avoid wasting resources.

Start Simple

Monk and Paladin are forgiving for learning melee. Mage teaches spacing early.

Respect Stamina

Every attack, dodge, and sprint decision matters more when your stamina is low.

Use Quests

Daily and weekly quests give clear targets for souls, bosses, play time, and rewards.

Guide

What Players Need To Know

Short, practical explanations written for players who want to understand the system before they commit a build.

First ten minutes

Learn movement before damage. Walk toward enemies, bait a swing, block once, dodge once, and then punish with a short light chain. Do not spam the whole combo until you understand the enemy's recovery.

First stat points

Vitality gives health, Endurance gives stamina, and Fortitude gives armor rating. If you die too quickly, invest in survival before damage. If you run out of stamina mid-combo, Endurance is the fix.

First resources

Mollin is the main currency. Potions can boost XP, Mollin, or luck for limited durations. Reset Keys refund spent stat points, so save them for meaningful build changes.

First customization choices

Race is the first build-adjacent choice. Human earns extra XP, Alv is fast and magic-focused but fragile, Dwarf is slow and extremely strong, Demon has lifesteal, and Beastkin is strong across health, speed, and strength. Pick the fantasy you want, then spend stats around it.

Common mistakes

New players usually overextend after a parry, roll when they could block, or spend every point on damage. Balanced early stats make the learning curve smoother.

Customization

Character Customization

Character creation is both visual and mechanical: appearance choices define the look, while race perks can change how a build plays.

Race

7 race choices are available: Human, Dryad, Orc, Alv, Demon, Dwarf, Beastkin. Race has gameplay perks, not just appearance.

Body

The current character creator starts with 1 body preset. The active default is Male.

Hair, Face, Shirt, and Pants

The character creator supports numbered choices: 25 hair slots, 40 face slots, 40 shirt slots, and 40 pants slots.

Skin Tone, Name, and Background

Skin tone is player-selectable. Background creation currently has 80 name options and 5 story backgrounds with starting stat bonuses.

Race
Human1.00x Health | 1.00x Sprint Speed | 1.00x Strength | 1.20x XP
Dryad1.35x Health | 0.90x Sprint Speed | 0.90x Strength | 1.35x Healing Magic
Orc1.35x Health | 1.05x Sprint Speed | 1.35x Strength
Alv0.85x Health | 1.35x Sprint Speed | 1.25x Stamina | 1.35x Magic Damage
Demon1.15x Health | 1.15x Sprint Speed | 1.15x Strength | 5% Damage Lifesteal
Dwarf1.45x Health | 0.75x Sprint Speed | 1.45x Strength
Beastkin1.20x Health | 1.45x Sprint Speed | 1.25x Strength

Armor

Armor and Equipment

Armor is an equipment layer with Head, Chest, and Legs slots. It can affect defense and, when item data provides it, extra movement or strength.

Armor Slots

Armor equips into Head, Chest, and Legs. Current armor entries include Head: Samurai Helmet, Knight Helmet, Dark Souls Helmet | Chest: Samurai Chestpiece, Knight Chestpiece, Dark Souls Chestpiece | Legs: Samurai Legs, Knight Legs, Dark Souls Legs.

Armor Rating

+0.5 armor rating per Fortitude point after base. Rating caps at 100; each rating point reduces HP damage by 1%.

Armor Bonuses

Armor item data can add ArmorRating, WalkSpeed, and Strength. Dynamic armor can also provide shirt, pants, and face templates.

Cosmetics Are Separate

Armor is equipment. Punch FX, parry FX, and dash trails are cosmetic rewards handled by the cosmetic and spin systems.