2 Points Per Level
Each level grants stat points, so every choice should support a role.

Build Anatomy
Stats are the cleanest way to understand your build: health, melee damage, stamina, mana, armor, Bard support, magic scaling, healing output, and speed.
Each level grants stat points, so every choice should support a role.
Vitality, Endurance, and Fortitude fix most early deaths.
Strength raises melee damage, Arcane raises spell damage, Dexterity sharpens tempo, and Faith strengthens Bard support.
Guide
Short, practical explanations written for players who want to understand the system before they commit a build.
If enemies kill you before you can learn, invest in Vitality for health and Fortitude for armor rating. If you run dry during pressure, invest in Endurance. If fights drag forever, add Strength for melee or Arcane for spells.
Strength raises melee and weapon HP damage. Dexterity improves movement and attack cadence. Endurance keeps pressure going long enough to matter. Posture damage is fixed by attack type instead of Strength.
Intelligence raises mana and mana regeneration. Arcane raises magic damage and magic healing amounts. Faith is for Bard buff power and aura range, not ordinary spell damage.
Reset Keys refund spent stat points. They are best used when changing class identity, moving from beginner survivability into damage, or switching into a party role.
Derived stats also listen to race multipliers, Bard buffs, equipped armor, and armor stat bonuses. Fortitude is your built-in armor rating source, while armor gear can add more rating or small stat bonuses depending on its item data.
Stats
Current stat effects and scaling for planning a build.
Armor
Armor is an equipment layer with Head, Chest, and Legs slots. It can affect defense and, when item data provides it, extra movement or strength.
Armor equips into Head, Chest, and Legs. Current armor entries include Head: Samurai Helmet, Knight Helmet, Dark Souls Helmet | Chest: Samurai Chestpiece, Knight Chestpiece, Dark Souls Chestpiece | Legs: Samurai Legs, Knight Legs, Dark Souls Legs.
+0.5 armor rating per Fortitude point after base. Rating caps at 100; each rating point reduces HP damage by 1%.
Armor item data can add ArmorRating, WalkSpeed, and Strength. Dynamic armor can also provide shirt, pants, and face templates.
Armor is equipment. Punch FX, parry FX, and dash trails are cosmetic rewards handled by the cosmetic and spin systems.